β PROJECT NAME
Bowel Busters
β ROLE
Gameplay Design
Lead Developer
β DATE
2016
The concept behind B.B. is to have a fast, fun, mobile experience with a ridiculous premise. Working with a freelance artist, the entire project was completed in the span of a month.
The game uses a wave-generation system that spawns in specified prefabs with randomized trajectories. Each projectile has its own behaviors and interaction methods that keep the player constantly engaged.
With the modular wave code I was also able to implement a challenge mode that can spawn in specific projectile types. Each of these modes also tracks itβs own local high score.
The app is currently live on the Google Play Store.