Moss Games

Bowel Busters

Doggy-dump Cleaning Game

β€” PROJECT NAME

Bowel Busters

β€” ROLE

Gameplay Design

Lead Developer

β€” DATE

2016

The concept behind B.B. is to have a fast, fun, mobile experience with a ridiculous premise. Working with a freelance artist, the entire project was completed in the span of a month.


The game uses a wave-generation system that spawns in specified prefabs with randomized trajectories. Each projectile has its own behaviors and interaction methods that keep the player constantly engaged.


With the modular wave code I was also able to implement a challenge mode that can spawn in specific projectile types. Each of these modes also tracks it’s own local high score.


The app is currently live on the Google Play Store.