BOOKING & CONTACT
Designed in cooperation with a local middle school, the purpose of the exercise was to see what kind of a difference an educational game could have on early childhood development as opposed to a worksheet covering the same material. The class that our group was paired with was studying the impacts environmental variables on an ecosystem.
Using the variables provided by the classroom, we developed a system that would dynamically update to reflect how a single change in an ecosystem can have long-reaching effects. These changes extended to both the flora and fauna. Animals would be generated generationally with stats dependent on their parents, such as number of limbs, ability to breath underwater, and life expectancy.
Through playing the game, students were able to watch in real-time how elevation, water level, temperature and available food sources would directly impact the simulated species.
The entire project was planned and developed over a 6 month time frame using Unity3D. My position on the team was Lead Gameplay Designer and Programmer.