Initially created as a test of the Unity3D VR support, this game places the player in a dark room with enemies coming at them randomly from all sides. Their only weapon is a handy flashlight that can banish the evil by focusing on them for several seconds until the evil disappears.
— PROJECT NAME
Flashlight VR
— ROLE
Lead Designer
Lead Programmer
The game uses a combination of point lights, raycasts and filters to determine if the enemies are inside of the line of sight for the player. This, coupled with the enemy generation always favoring a point behind where the player creates a very simple, yet frantic experience.